UNCLASSIFIED ROLEPLAY · OFFICIAL GUIDELINES

Server Rules & Guidelines

Official community standards and operational protocols for Unclassified RP. Every player in the city is bound by these regulations. Ignorance of the rules is not an excuse.

Core Principle · Good Faith Roleplay

These rules cannot cover every possible situation. Players are expected to act in good faith, prioritise realistic and enjoyable roleplay and avoid deliberately exploiting technicalities or omissions in the rules. “There isn't a rule against it” does not justify behaviour that clearly undermines roleplay or gives an unintended advantage.

Filter by Subsection55 Total Rules Active
SECTION 01CORE RULES

Core Rules

11 Rules

Mandatory community baseline conduct, technical standards, and zero-tolerance violations applicable across In-Game, Discord, and all community platforms.

Rule 1.1

Age Requirement

v1.0
You must be 18+ to join unclassified RP. If a staff member asks you to verify your age and you refuse, you will risk being permanently banned from the server.
Clarification: Age verification may be requested at staff discretion to ensure community compliance.
Rule 1.2

Realistic Name and Name Change

v1.0
Your character must have a realistic name that will be approved by staff, if you create your character in game without the name provided, your whitelist will be removed till it has been changed. We may accept a change in your characters names but we will need a full storyline of why you are changing it and how you are going to be roleplaying the name change. Staff have the right to decline a name change.
Clarification: Troll names, celebrity names, and non-roleplay naming conventions are strictly prohibited.
Rule 1.3

Inclusion

v1.0
Discrimination, harassment, gender, race, sexuality, religion and disability are taken serious at unclassified RP. If you are found to be in breach of these you will face a ban. This applies in game and on our discord.
Clarification: Zero-tolerance policy across all community platforms (In-Game, Discord, TeamSpeak/VOIP).
Rule 1.4

Harassment and Trolling

v1.0
Continuously singling out one person or group in city or in discord will result in staff getting involved. This could lead to a ban depending on the severity.
Rule 1.5

Threats

v1.0
Intimidation, doxxing, sharing personal information, threats, and malicious targeting will result in a permanent ban.
Clarification: Any form of real-world threats or non-consensual personal data sharing leads to immediate blacklisting.
Rule 1.6

Clipping Software

v1.0
You must have clipping software running at all times when you are in city. If staff ask you to provide evidence and you are unable to do so this will effect how we can handle the situation, resulting in a ban or an unsuccessful ban appeal.
Clarification: Recommended clipping software: Medal, GeForce Experience / ShadowPlay, OBS Studio. Must include game audio.
Rule 1.7

Exploiting and Bugs

v1.0
Using loopholes to gain an advantage is strictly against the rules. "it doesn't say i cant" is not a valid excuse. Transferring items or money between your own characters is prohibited. This also includes transferring in city items or cars for external currency. If you discover any bugs or issues within the city that are being exploited to disrupt the economy, this may lead to a permanent ban. Please report any findings promptly by submitting a ticket and providing footage of the incident.
Clarification: RMT (Real Money Trading) and character cross-transferring are permanent ban offences.
Rule 1.8

Cheating

v1.0
If you are found cheating, it is an instant permanent ban with no appeal.
Clarification: Includes mod menus, injection tools, crosshairs, unauthorized visual filters, and third-party memory manipulation.
Rule 1.9

Microphone

v1.0
A working microphone with push to talk enabled is required at all times.
Rule 1.10

Staff Disrespect

v1.0
Staff disrespect is not tolerated, If you are being abusive towards staff it may result in a ban.
Rule 1.11

In-Game Reporting

v1.0
To report another player we require a 5 minute clip with ID's visible.
Clarification: Clips must provide adequate context preceding the incident, with server player IDs clearly displayed.
SECTION 02ROLEPLAY INTEGRITY

Roleplay Standards

8 Rules

Fundamental immersion rules, Value of Life (VoL), memory continuity, character death guidelines, and scene etiquette.

Rule 2.1

Remain in Character at All Times

v1.0
You must stay in character at all times. If you are unhappy with a scene, continue the scene and once it end, use the correct channels to report it to staff.
Clarification: Breaking character mid-scene disrupts roleplay for everyone involved. Conclude the scene then submit a ticket.
Rule 2.2

Value of Life

v1.0
You must react as if your character has one life. When you are outnumbered you must fear for your life and comply. Please see rule (3.14) for when the rules apply to being outnumbered by weapons. You may flee from a scene if you are already in a car and you are not boxed in.
Clarification: If you are actively held at gunpoint without an existing weapon drawn, compliance is mandatory.
Rule 2.3

New Life Rule (NLR)

v1.0
After being killed your character forgets the moments leading up to their death, this includes who attacked you and what was said. You may not return to the scene for 30 minutes after you are revived. This rule only applies to if you are flat backed. If you are on your side you are still conscious and can remember the ongoing scene.
Clarification: Flat-backed = Unconscious/Deceased (Full NLR & 30m cooldown). On your side = Injured/Conscious (Memories retained).
Rule 2.4

Memory Wipe

v1.0
A memory wipe needs to be approved by staff. Please open a ticket explaining why you want to do it. It needs to have a good storyline behind it and not future kill RP.
Rule 2.5

Combat Logging

v1.0
Purposely disconnecting yourself from the server to remove yourself from an active roleplay scene, to avoid consequences is combat logging.
Clarification: If you crash during a scene, rejoin immediately and notify staff or the involved parties via Discord.
Rule 2.6

Sensitive Content

v1.0
Erotic roleplay, sexual roleplay, sexual assault roleplay, or any other sexual content is not permitted under any circumstances. Suicide, self-harm, terrorism, cannibalism, spitting, and roleplay based on real-world tragedies are prohibited.
Clarification: Strict zero-tolerance guideline to ensure player safety and Twitch/Kick ToS compliance.
Rule 2.7

AFK

v1.0
Going afk mid-scene to avoid consequences, is a bannable offence. Paycheck farming whilst being AFK is also not permitted, you must log off duty if you are knowingly not going to be working.
Rule 2.8

Character Kill

v1.0
Permanent death is allowed only with agreement from involved parties and staff approval.
SECTION 03CITY & COMBAT

City Rules

17 Rules

In-city gameplay limitations, combat initiations (RDM/VDM), heist mechanics, robbery rules, driving realism, and designated safe zones.

Rule 3.1

Metagaming

v1.0
Using any information you have found out of the city is metagaming, this includes streams, friends telling you or seeing it in discord. This is usuing and unfair advantage or decision making for your character in city, this is prohibited.
Clarification: In-character knowledge must only be learned through in-game interactions and gameplay.
Rule 3.2

Random Death Match (RDM)

v1.0
Random death matches are not permitted at unclassified RP, you must have a valid storyline before you initiate. Randomly going to another player to rob or kill them is fail RP. Doing it because you are bored or think it is funny is not acceptable.
Clarification: Valid verbal or story initiation is required before initiating deadly force.
Rule 3.3

Vehicle Death Match (VDM)

v1.0
Using a vehicle to kill or harm another player without valid roleplay justification is not permitted.
Rule 3.4

Powergaming

v1.0
Forcing an action or outcome on another player, or making your character do something unrealistically powerful, without giving the other people in the scene a fair chance to respond is gaining an unfair advantage, this is not permitted.
Rule 3.5

Fail RP

v1.0
To maintain good roleplay, players should stay in character, respect the game world’s rules, and react realistically to events. If you need to communicate out-of-character, put in a ticket for staff to look at.
Rule 3.6

Driving Standards

v1.0
No GTA style driving or jumps are permitted.
Clarification: Vehicles must be driven with reasonable realism relative to road conditions and vehicle class.
Rule 3.7

Character Separation

v1.0
Each of your characters exist separately, you do not know or gain any advantage between them. transferring money, items or information is prohibited.
Rule 3.8

Body Camping

v1.0
Once you have downed a player you must move along. You cannot wait at a scene till the player has been revived to re-engage or interrogate. Once the scene has concluded you cannot initiate again till 15 minutes have passed.
Rule 3.9

Hostages and Kidnapping

v1.0
You may only take a hostage once every 24hours for the same purpose. if you receive fresh knowledge on a person you have already taken hostage, you may take them again in the same 24 hour period. Torture, sexual scenarios, forced bank withdrawals, forced asset transfers and forced property sales are not permitted.
Clarification: Hostage taking must enhance roleplay; stripping characters of all assets through coercion is barred.
Rule 3.10

Rob or Kill

v1.0
You have to choose if you are going to rob or kill a person, (putting them on their side counts as killing) doing both are not permitted. If you have taken a players communications it must be returned before you kill them. If you rob a player and they then begin to fight back during the robbery, you are permitted to escalate the rp to kill them.
Rule 3.11

No Robbing Downed Players

v1.0
Once a player is downed the scene is over for them, they cannot be robbed or searched once they are on their side.
Rule 3.12

Breaching Robberies

v1.0
During a heist (e.g., shop robbery, Vangelico heist, etc.), police, civilian groups and gangs are not permitted to breach if a hostage is present. If no hostage is on scene, they may breach and take control of the situation. Police will give you 3 warnings if you have threatened a hostage before breaching. If you have no hostage or a expected fake hostage, police may breach.
Rule 3.13

Heists

v1.0
After a storm, no major robberies, including shop robberies, Vangelico heists, bank robberies, or art gallery thefts, may be carried out until 30 minutes after the storm has ended. This cooldown period allows for natural roleplay transitions, giving players time to “wake up” and reestablish normal activity before major criminal events resume.
Rule 3.14

Weapons

v1.0
You can only use a weapon if your character actually has it on them at the time. You can’t just say you have something unless it’s legitimately in your inventory and you’re able to physically pull it out. If you’re going to use it, it needs to be a real, tangible item your character is actually carrying and can realistically draw and use. If you are outnumbered at 3 to 1 you must fear. You must fear any weapon if you do not already have one out, you cannot pull out a weapon once they have a weapon on you.
Rule 3.15

Scamming

v1.0
You cannot scam anyone over the value of £100k.
Clarification: Scams exceeding £100,000 in in-game currency or combined asset value are strictly prohibited.
Rule 3.16

Greenzones

v1.0
Hospitals, business and events are all greenzones. Fleeing into a greenzone to avoid scenes or consequences will result in action being taken. Camping in these locations are also prohibited. Events are OOC as well as green zones. Any drama spilling over in to city after events will count as OOC and will be punishable.
Clarification: Greenzones are designated safe spaces. Criminal acts or hostile initiations inside them are banned.
Rule 3.17

Housing

v1.0
Beach pods and luxury housing purchased on the tebex store will be a one off payment. If the person who bought them isn't active in city for 3 months or are permanently banned they will be removed from them.
SECTION 04EMERGENCY SERVICES

Police & UHS Rules

9 Rules

Guidelines governing Police and UHS emergency personnel, equipment protection, corruption limits, and station security.

UHS personnel and equipment are strictly off limits, this includes vehicles. Treat emergency services with respect at all times.
Rule 4.1

Police Equipment

v1.0
Police may not sell or give away equipment unless there is a RP reason approved by staff by a ticket.
Rule 4.2

Abuse of Police Position

v1.0
Misusing police roles to benefit friends or associates (e.g., removing charges without RP reason) is strictly prohibited.
Rule 4.3

Abuse of EMS Position

v1.0
Using Emergency Services powers to assist friends or associates off duty (e.g., attending a scene to heal a friend in a gang who’s been attacked outside of roleplay) is strictly prohibited.
Rule 4.4

Police Station Attacks & NLR

v1.0
When police stations are attacked, the 15-minute NLR applies to officers. Police stations are staffed 24/7 and monitored by CCTV, attacking them carries high risk and severe consequences.
Rule 4.5

Police / EMS Corruption

v1.0
Corruption RP is not permitted. This rule is enforced case-by-case and cannot be used to report players. Any corrupt storylines will need to be approved by Staff.
Rule 4.6

Police Equipment & Impersonation

v1.0
From police officers, you may only take personal items, armor, trackers, communications equipment, and body cameras. Warrant cards may be taken as a trophy; however, using them to impersonate a police officer is strictly prohibited. You may not impersonate a police officer or EMS worker without prior approval from a staff member via a ticket. We understand some roleplay scenarios might involve wearing a uniform, so please notify staff in advance before doing so.
Rule 4.7

Officers Wanting a Second Character in a Gang

v1.0
If one of your characters is in the police force, you may not have a second character who is part of a gang.
Rule 4.8

Cop Baiting

v1.0
Drawing officers into a situation purely to ambush, troll, or generate content without genuine criminal intent is prohibited. If you are going past a scene that you are not involved in, do not interfere without a legitimate roleplay reason.
Rule 4.9

Hostages in Police Station

v1.0
Once a prisoner is inside the police station, you cannot demand their release under any circumstances. The scene needs to play out and can be resumed IF they are being transported to prison.
SECTION 05CRIMINAL FACTIONS

Gangs & Criminal Groups

10 Rules

Official regulations for registered gangs, mandatory clothing, turf rivalries, strict no-teaming enforcement, and gang runners.

Rule 5.1

Gang/Group Names

v1.0
Names must be realistic and appropriate within the Whitelist Gang application and can have upto 10 members at a time.
Rule 5.2

Gang Clothing

v1.0
Gang members must wear a single piece of gang clothing for identification, if they are not they are strictly prohibited from engaging in any criminal activities.
Rule 5.3

Wearing Gang Colors & Impersonation

v1.0
Wearing another gang’s clothing or colors is only allowed when supported by meaningful roleplay. Impersonating or pretending to be part of another gang without valid roleplay will lead to strikes.
Rule 5.4

Opening a Gang

v1.0
If you are looking to start a gang or bring an existing gang into the city, the gang leader must submit a gang application. This application must be approved by staff before any members may represent colors or identify themselves as a gang.
Rule 5.5

Roleplay Quality

v1.0
At Unclassified, we encourage gangs to develop deep, immersive storylines and expect high-quality roleplay from them as role models within the criminal community. Our staff closely monitor each gang to ensure roleplay standards remain strong. If there is any support or ideas you’d like to implement for your gang, please make sure you are communicating this with our staff, we are here to help your roleplay experience and make it as fun as possible for you and others around! We believe a rich history is key, and always prioritize roleplay above all else.
Rule 5.6

Teaming

v1.0
Under no circumstances are gangs allowed to team up with each other. While business deals between gangs are permitted, you should always stay alert, after all, all gangs are expected to be rivals.
Rule 5.7

Cooldown

v1.0
If a member decides to leave their gang and there is no contracts in place, they will be put on a 14 day cooldown before they can join another gang.
Rule 5.8

Fearing Weapons

v1.0
If you are outnumbered with at 3 to 1 you must fear. You must fear any weapon if you do not already have one out, you cannot pull out a weapon once they have a weapon on you.
Rule 5.9

Prohibited Behaviour

v1.0
No body camping. No location camping. Once downed roleplay your injuries, if you have just had a bat to the head you wont be able to comminute on your side.
Rule 5.10

Gang Runners

v1.0
5 runners per gangs. Gang runners cannot wear any gang identifiers and cant get in involved in gang beef unless its on your own block.