SECTION 03CITY & COMBAT
City Rules
17 Rules
In-city gameplay limitations, combat initiations (RDM/VDM), heist mechanics, robbery rules, driving realism, and designated safe zones.
Using any information you have found out of the city is metagaming, this includes streams, friends telling you or seeing it in discord. This is usuing and unfair advantage or decision making for your character in city, this is prohibited.
Clarification: In-character knowledge must only be learned through in-game interactions and gameplay.
Rule 3.2
Random Death Match (RDM)
Random death matches are not permitted at unclassified RP, you must have a valid storyline before you initiate. Randomly going to another player to rob or kill them is fail RP. Doing it because you are bored or think it is funny is not acceptable.
Clarification: Valid verbal or story initiation is required before initiating deadly force.
Rule 3.3
Vehicle Death Match (VDM)
Using a vehicle to kill or harm another player without valid roleplay justification is not permitted.
Forcing an action or outcome on another player, or making your character do something unrealistically powerful, without giving the other people in the scene a fair chance to respond is gaining an unfair advantage, this is not permitted.
To maintain good roleplay, players should stay in character, respect the game world’s rules, and react realistically to events. If you need to communicate out-of-character, put in a ticket for staff to look at.
Rule 3.6
Driving Standards
No GTA style driving or jumps are permitted.
Clarification: Vehicles must be driven with reasonable realism relative to road conditions and vehicle class.
Rule 3.7
Character Separation
Each of your characters exist separately, you do not know or gain any advantage between them. transferring money, items or information is prohibited.
Once you have downed a player you must move along. You cannot wait at a scene till the player has been revived to re-engage or interrogate. Once the scene has concluded you cannot initiate again till 15 minutes have passed.
Rule 3.9
Hostages and Kidnapping
You may only take a hostage once every 24hours for the same purpose. if you receive fresh knowledge on a person you have already taken hostage, you may take them again in the same 24 hour period. Torture, sexual scenarios, forced bank withdrawals, forced asset transfers and forced property sales are not permitted.
Clarification: Hostage taking must enhance roleplay; stripping characters of all assets through coercion is barred.
You have to choose if you are going to rob or kill a person, (putting them on their side counts as killing) doing both are not permitted. If you have taken a players communications it must be returned before you kill them. If you rob a player and they then begin to fight back during the robbery, you are permitted to escalate the rp to kill them.
Rule 3.11
No Robbing Downed Players
Once a player is downed the scene is over for them, they cannot be robbed or searched once they are on their side.
Rule 3.12
Breaching Robberies
During a heist (e.g., shop robbery, Vangelico heist, etc.), police, civilian groups and gangs are not permitted to breach if a hostage is present. If no hostage is on scene, they may breach and take control of the situation. Police will give you 3 warnings if you have threatened a hostage before breaching. If you have no hostage or a expected fake hostage, police may breach.
After a storm, no major robberies, including shop robberies, Vangelico heists, bank robberies, or art gallery thefts, may be carried out until 30 minutes after the storm has ended. This cooldown period allows for natural roleplay transitions, giving players time to “wake up” and reestablish normal activity before major criminal events resume.
You can only use a weapon if your character actually has it on them at the time. You can’t just say you have something unless it’s legitimately in your inventory and you’re able to physically pull it out. If you’re going to use it, it needs to be a real, tangible item your character is actually carrying and can realistically draw and use.
If you are outnumbered at 3 to 1 you must fear.
You must fear any weapon if you do not already have one out, you cannot pull out a weapon once they have a weapon on you.
You cannot scam anyone over the value of £100k.
Clarification: Scams exceeding £100,000 in in-game currency or combined asset value are strictly prohibited.
Hospitals, business and events are all greenzones. Fleeing into a greenzone to avoid scenes or consequences will result in action being taken. Camping in these locations are also prohibited. Events are OOC as well as green zones. Any drama spilling over in to city after events will count as OOC and will be punishable.
Clarification: Greenzones are designated safe spaces. Criminal acts or hostile initiations inside them are banned.
Beach pods and luxury housing purchased on the tebex store will be a one off payment. If the person who bought them isn't active in city for 3 months or are permanently banned they will be removed from them.